ROUND 12 EVOLUTION AND PROGRESS IN CHANGE H5

EPIC

ECHO

GENERATION 2



RESIDENTS:
Ebony (elder)
Evie (adult)
Earl (teenager)


Monday:

Ebony talking about cow mascots (she never went to college)

Evie can't play on the basketball court cos a skunk is in the way

Evie got a invited to downtown

so she went

to the hub

and enjoyed herself.

Tuesday:

Gardening an Ebony got cold

Earl got demoted but pad the bills

and Evie and ebony chat over chess.

Wednesday:

Earl back from his job

the new plants

and bed making.

Thursday:

burglar took the tent

robot station, kitchen table and seats.

Evie dancing to the radio while Earl does his homework.

Friday:

Ebony and Evie chatting

Earl gave his grandma one last hug

as sadly she passed at the age of 79

but his other grandma scared him. I also send Earl to college with send the children to college button has he can't use the phone until next wednesday.

Saturday:

meal for one

Thunderstorm and ebony comes a visiting

no a meal for two someone came visiting.

Sunday:

Ebony is still floating around

Evie goes to work and when she comes back gets her ltw of Celebrity Chef.

she does gardening while their is a thunderstorm

and get hit by lightining. 

extras:

-Heir must choose between Music (Seasons) career or an Artist (Uni) or the Slacker career or living from paintings on the easel.



-Starting with the sims of generation 2, if the heir(ess) or spouse masters the Mechanical skill (if maxed in Gen 1, this restriction isn't lifted until this generation reaches either Adulthood or mid-Semester Sophomore), cars/carpools are unlocked. If this generation doesn’t complete this, it will be up to future generations to gain the necessary skill.  (done in college)

-Starting with the sims of generation 2, if the heir(ess) or spouse masters the Creative skill (if maxed in Gen 1, this restriction isn't lifted until this generation reaches either Adulthood or mid-Semester Sophomore), walls and floors may be any material. If this generation doesn’t complete this, it will be up to future generations to gain the necessary skill.  (done in college)

-Once heir reaches the top of the music or artistic careers, radios are able to be purchased and used.

-Gen 2 Mini Challenge: Make at least 1000 simoleans by busking (either with instruments or freestyling. In game this is called "--- for tips"). +3 points (still haven't done this one)




















Comments

  1. It is very fun to see what is different between the EPIC's in 2 and 4. I've enjoyed following these guys! Keep it up, you are doing great!

    ReplyDelete

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