ROUND TEN EVOLUTION AND PROGRESS IN CHANGE H5
EPIC
ECHO
GENERATION TWO
Ebony Echo (elder)
Evie Echo (adult)
Earl (baby) (shouldn't have been called Dale)
Monday:
Gardening time
time for a birthday
Earl is a toddler
Tuesday:
garden
Date with Nery Turner
and Sarah ghost scared Evie
Wednesday:
pottery training without smart milk in the morning
bath time
and potty training in the evening.
Thursday:
Harvest time
off to work for Ebony
It is Earl's birthday
and is now a child.
Friday:
encouraging Earl to fish
new plants
homework time
and learning logic.
Saturday:
Earl is helping with the garden
chats to his grandmother Ebony
more fishing this time in the rain
Ebony meets Brooke Anderson
and anther glitch.
Sunday:
Evie is in to sports too but makes sure the garden is still looked after
then fishing with her boy
Ebony tops the culinary career
and Sarah scares her grandson.
extras
-Heir must choose between Music (Seasons) career or an Artist (Uni) or the Slacker career or living from paintings on the easel. (slacker career
-Spouse may work in any of the listed jobs the heir did not choose, or Culinary or living off of the land like their in-laws. no spouse
-Starting with the sims of generation 2, if the heir(ess) or spouse masters the Mechanical skill (if maxed in Gen 1, this restriction isn't lifted until this generation reaches either Adulthood or mid-Semester Sophomore), cars/carpools are unlocked. If this generation doesn’t complete this, it will be up to future generations to gain the necessary skill. Done in college
-Starting with the sims of generation 2, if the heir(ess) or spouse masters the Creative skill (if maxed in Gen 1, this restriction isn't lifted until this generation reaches either Adulthood or mid-Semester Sophomore), walls and floors may be any material. If this generation doesn’t complete this, it will be up to future generations to gain the necessary skill. done in college
-Once heir reaches the top of the music or artistic careers, radios are able to be purchased and used. no radios yet
-Gen 2 Mini Challenge: Make at least 1000 Simoleans by busking (either with instruments or freestyling. In game this is called "--- for tips"). +3 points
nice job so far. It seems easier somehow to get through careers in TS2. Maybe it's because I've played it for so long I know what I'm doing there. :)
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